The DGL Engine is D & R’s proprietary interactive 3D rendering environment. Developed exclusively by software developers at D & R, the DGL Engine requires no 3rd party software licenses and is not based on any other engines.
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Any DGL-based software solution can be adapted to allow the user to look around, move and manipulate objects – even during animations.
The DGL Engine renders each scene in real-time. This allows for a dynamic world where the user’s actions directly and immediately influence what is drawn on-screen. Real-time rendering enables DGL simulations to take up far less disk space than video files.
High poly-count models
The DGL Engine provides optimal quality and performance based on available hardware. It can render, in real-time, extremely complex and detailed models with hundreds of thousands of parts.
Low system requirements
Based on video game technology, DGL software solutions can be run on any Windows-based PC capable of playing modern video games.
Realistic materials, lighting and reflections
The DGL Engine renders each part with multiple dynamic materials. Combined with customizable lighting and realistic reflections, this can provide a simulation with a stunning degree of realism.
Parts of the model can be selectively faded, in real-time, to improve visibility of hidden internal components.
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The DGL Engine’s special effects for high pressure air leaks, steam and smoke can make simulations feel even more realistic.
Visually accurate at all resolutions and aspect ratios (including HD)
Since DGL simulations are rendered in real-time, they always appear accurate, and are never stretched or compacted regardless of varying display screens.
Unlike many 3D solutions, DGL software solutions are fully loaded and ready to use moments after launch.
The DGL Engine is optimized for multi-core systems, and efficiently employs extra cores when they are available.
Sound effects in DGL simulations can take advantage of multi-speaker systems to provide realistic, directional sound.
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Any DGL-based software solution can be fully customized with its own unique user interface.
Interactive virtual screens
User interface components can be projected onto screens in the 3D environment, providing realistic interactive simulations of models with touch-screen displays.
The DGL Engine can render multiple camera angles at once. This can be especially useful for simulating cause-and-effect scenarios where manipulating one part of the model triggers changes elsewhere.
The DGL Engine can be connected with most popular databases for dynamic part information, engineering data and other content.
UDP/TCP IP networks
DGL-based software can communicate across networks to provide data synchronization or multi-user interaction.
Any DGL Engine simulation can be rendered out to most standard digital photo and video file formats for use in other software applications, web pages and print media.
The DGL Engine can be adapted to run in a server-client configuration, enabling the display of interactive 3D simulations on systems with extremely low system requirements – even tablets and phones.